SpellForce Modding Support


SpellForce was always focused on offering users a way to create own content and expand the game for their enjoyment with providing modding suppport and tools alike.


SpellForce - Conquest of Eo




- Currently no Modding support is provided -







SpellForce 2 Serie




SpellForce 2 Level Editor (Official)

With the Level-Editor its possible to create maps(islands), connect events to them and share them with the whole community.

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Level and environment-design

The Editor makes it possible to design levels in style and econemy.

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Place object with script event link

Objects and assets can be easily placed and tag connected to script events in the lua files.

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Place units and configure them

All units in the games can be placed and configured in level, loot and equiptment as much as you like.

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Configure level logic

Set the bordern of the level and trigger logic.



Author/Development
Download
Phenomic (Game Studio)
Included at patch 1.02 and later on as standard


Bapt90 Data Editor (Community Made)

With this fan created editor, izts possible to edit the database of the game and create game global mods.

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Edit and Change

The editor makes it possible to edit the games internal database.

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Edit Dialogs

Edit or rework existing game dialogs.

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Edit the image database

Add new icons or replace existing ones with this editor..

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On point changes

Save and edit only these things you truly want to change.



Author/Development
Download (link)
Bapt90 (Community)
ModDB


Spell-Scripter (Community Made)

The first Lua-Script developed IDE for SpellForce 2 with integrated function database with script templates.

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Scripten

Full Lua-Syntaxt supporet optimised for SpellForce 2 map development.

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Function-Database

With this function database you gain access to over 560 commands of SpelLForce with code examples.

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Script-templates

This database offers script templates by users for quick event creations.

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Custom design

Options to change the visuals to your liking are included.



Author/Development
Download (link)
NeoX (Community)
ModDB




SpellForce - Platinium Edition




SpellForce Level Editor (Official)

With the Level-Editor its possible to create maps(islands), connect events to them and share them with the whole community.

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Level & Eco Design

This editor allows to create new maps/levels from scrap and design it completely.

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Place Units and enemies

All units of the game can be placed and set as allys or enemies with level configuration.

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Quest Ojekt integration

Add objects and assets, and configure them with tags for event and script triggers.

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Logik and Streamlining

Set the map bordern and trigger event flags without issue.



Author/Development
Download
Phenomic (Game Studio)
With Patch 1.52a


Shovel Level-Data Editor (Community Made)

With this fan created editor, its possible to craete maps from scrath with comfortable tools and to edit the database of the game and create game global mods.

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Edit and expand

This editor makes itm possible to create new maps from scratch or edit and expand existing ones.

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Add Objects, units and events

You cna place anything from the games with this editor and edit it as much as you like.

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Usefull functions

This level-editor offers functionality thats make large changes way easier and less complicated.

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Edit the game-database

This Editor cna edit the games databse and so create game global mods.



Author/Development
Download (link)
Shovel Knight(Community)
Github




SpellForce 3 Reforced




SpellForce 3 Reforced Level Editor (Official)

With the Level-Editor its possible to create maps, connect events to them and share them with the whole community.

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Level and environment-design

The Editor makes it possible to design levels in style and econemy.

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Mix textures and set visuals

You have the option to mix textures and create your desired visuals

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Place Units and enemies

All units of the game can be placed and set as allys or enemies with level configuration.

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Set Light and Shadows

Since the SF3-Engine only has static light environment, you can set the light and environment fix to your liking.



Author/Development
Download
Grimlore games (Game Studio)
Game incluided by default


Articy and Data Editor (Official)

Mit Articy und dem Data-Editor ist es Möglich die Assets des Spiel direkt zu bearbeiten als auch Datenbank modifikationen für Spiel-globale Mods.

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Edit Units

With the Data Editor you can edit Units with new visuals and effects.

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Set new stats

It is also possible to edit their stats and id's to whatever you need.

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Articy Support

With Articy a lot of options open up for modding.

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On point changes

Edit and add new Spells, Units or events. You can create game global mods that way.



Author/Development
Download (link)
Grimlore games (Game Studio)
Game incluided by default


SF3-Script-Engine (Community Made)

The “SpellForce 3 – Script-Engine” (3.5 Updated and extended for "Reforced") is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the goal to make Mod and Map development way easier and comfortable. Compared to other Editor’s and IDE’s who support Angelscript, the “SpellForce 3 – Script-Engine” imports the base scripts of the game and provides a database over the script-functions and enum’s of the game easier to use and implement in the own script. Also the management of the Mod and map projects is way easier thanks to the own file-formats and syntax checks targeted to the SpellForce 3 base game, Soul Harvest and Fallen God Engine. SpellForce 3 is based on the Script language “Angelscript” who has been modifier by the developer Grimlore Games and is used as the main script language of the game. Whoever wants to create SpellForce 3 maps with events and Mods, need to use this language.

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Coding, Scripting and Pather

Full Angelscript support in pathing, editing with Function, Entity and Item database.

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Multiple Editors and customiseable

Offers Multi-editors in one project support with custom configuration and systax-error check.

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Project Management

Map-configurations for SF3 can be easily created by scratch with the wizzard functionality rolling out alls possible syntax issues or typos.

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Full level-config support

Thanks to the integrated SF3-logic databases, even map-config files can be pathed and edited with syntax and error check.



Author/Development
Download (link)
NeoX (Community)
ModDB