The SF-HR Mod makes it possible to start and play the game in your natively used Desktop resolution with the exact same resolution being used and rendered ingame and optional fixes render issues of the game on modern hardware.
This is a non-profit community fan project. All content of this “SpellForce High Resolution Mod” is created by normal SpellForce users and fans without breaking the copyright or damaging the original publisher of SpellForce. This mod was created by Made by NeoX as part of the IT-Husky Group with technolegy of Vulkan.
© 2003-2023 THQ Nordic GmbH; THQ Nordic GmbH, SpellForce Series and SpellForce Platinum Edition is a wholly owned publishing subsidiary of THQ Nordic AB. The THQ Nordic logo and the THQ Nordic symbol are registered trademarks or trademarks of THQ Nordic AB. All rights reserved.
!This Mod was only developed for the Version 1.54 of SpellForce Platinum Edition. Later version can be compatible but not support all features
What is the High Resolution Mod?
The SF-HR Mod makes it possible to start and play the game in your natively used Desktop resolution with the exact same resolution being used and rendered ingame.
What ratios are supported?
You will have no issues playing in the classic 4:3 and even 16:10 or 16:9 depending on your natively used resolution of your screen.
How does the Mod work?
The mod is an own Game-Exe that overloads the native vanilla game exe of SpellForce without changing it, then starts the game in a sort of "windowed mode" but expands it in size and position to work and look like a fullscreen mode/game.
What version of SpellForce Platinum is supported?
We only support 1.54 or 1.52 of SpellForce Platinum. other versions of the game may work too, but we can not cover for that.
Do i have to do anything special to use this mod?
Please make sure that the exe is ALWAYS executed with admin permissions or it won't work correctly.
Is this mod compatible with other mods for SpellForce?
Yes, thanks to the own exe solutions of this mod, all other adjustments to the game on the user side should not be effected and should be able to be mixed in.
Will it fix the missing healthbars ingame on modern GPU's?
Yes, thanks to the implemented technolegy of Vulkan, this issue should be solved for everyone, but is included as an optional solution.
Known issues of version 1.8
Changelog 1.7 -> 1.8
SpellForce Revisited is an overhaul of SpellForce: The Order of Dawn and Breath of Winter.The Free Game Mode and Shadow of the Phoenix are affected by the general changes that have been made to the game data itself like adding missing spells to units, but the maps have remained unedited for the time being. SotP is the campaign that I intend to work on next.
What does this overhaul feature?
Generally speaking, SpellForce Revisited is aiming to make the game both more challenging and more rewarding to play while also tweaking some of the mistakes of the vanilla game like units that should have spells not having them or not being able to use them (this is happening in BoW and SotP especially) as well as give more unit models a more unique look.
Spells and unit weapons have also been buffed to be more useful overall.
The enemy AI is deploying larger amounts of units which also tend to be more powerful. More bosses have been added to be slain and existing bosses have been made stronger. Another major change is that I have edited the attacking speed and made it much faster for many races, both enemy and ally alike, to make both more powerful. The AI now also uses the nomadic script more often to patrol on maps more regularly.
In addition, the clan relations have been tweaked to cause more situations that result in your enemies fighting each other – which also just is more lore friendly. The Demons and Undead should not get along, given the history of their most famous former masters.
Aiming to both give the different factions more personality and a higher variety of unit models and types, I have done quite some texture editing in addition to also using skins from the SpellForce Reworked mod (with permission of the author, again thanks for that).
What languages is this mod supporting?
SpellForce Revisited supports the English and German languages.
Is there anything to keep in mind?
Overhaul mods such as SpellForce: Revisited tend to be quite challenging on high difficulty because of the spawns being sped up, resulting in a higher amount of elite units being spawned.
Command mighty heroes and armies and send them on countless quests. Fill your grimoire with spells to grow your power and raise your wizard’s tower to become the greatest mage of all time. Conquer Eo in this rich turn-based strategy game set in the world of SpellForce. Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up your tower and area of influence to unleash the greatest spell the world has ever known.
In a world beyond imagination... In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals. Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human. A human damned to immortality, bound forever by the power of the blood runes… Soon, the time will come when the power of one may change the destiny of many. For better or for worse...
The great ice dragon Aryn, the Frostweaver who in ancient times almost froze the world over with its terrible breath is awakened by a servant of the dark god Zarach. This Fial Darg (prince of darkness) has stolen the elven queen Cenwen away from him. In ancient times Cenwen saved the world from Aryn by calming him down and locking her self up with the mighty dragon. The Fial Darg wants to use the blood of the elven queen in a ritual to bring back the dark gods into the world of EO. With the elven queen gone chaos is once again ruling the lands. It's up to the player to restore order one more time.
With "Shadow of the Phoenix" the SpellForce trilogy about the fate of the mighty rune warriors comes to its stunning conclusion. Continuing both storylines of the previous games "SpellForce - The Order of Dawn" and its add-on "SpellForce - Breath of Winter" the game enables the player to continue to use either of his previous characters and rise up to Level 50 with them. The brand-new video presents fans with a sneak peek into the breathtaking new landscapes in which Shadow of the Phoenix takes place as well as showing some of the new enemies they will encounter. Find the video to Shadow of the Phoenix here:
For five years the terrible conflict around the mysterious Shadows sundered the country of the Dark Elves and fanned the flames of a civil war amongst them. Even beyond the borders of their territories unrest prevails: a new power rises in Eo, a threat that seems to spread its shadow over the whole realm and endangers the people's ancient alliances...
After the convocation, the world was shattered and splitted into islands, small remains of land prevented from total destruction by the stones of gods. Rohen, once a powerful mage of the circle, dedicated his life to linking the remains together with portals. He used the power of the archfire, a dangerous arcane force discovered by the circle in the ruins of the Shapers. The force which had driven both the circle and the world to the edge of destruction should have helped him to create a new world. Through the portals, food and water was delivered into the devastated and barren realms, new empires were forged and a rejuvenated Eo began to rise. Rohen even sacrificed his life for that cause. But he forgot that the powers used were a remain of the circle and bound to it. With Hokan Ashir gone, the magic cast by the circle decayed, and the power of the portals began to crumble. While the beginning of these events was nearly undetected, the aftermath is chaos and devastation, as the inhabitants of the islands try to get into the most fertile realms. Homeless groups are straying around in search of protection, while once glorious empires are teared into chaos. And nowhere emerges a blink of hope to fill the crumbling portals with new power...
It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.